XNA with AdMob ?

Jan 27, 2015 at 3:30 PM
Hi there

i would like to use AdMob within my XNA Project. Is that possible ? I tried to use the lastest XNA Implementation Version (AdRotator v0.4 XNA), but i cannot see the Property "AdMobAdUnitId".

What is the recommended way to use AdRotator with XNA and AdMob ?
Jan 27, 2015 at 4:14 PM
Sorry, no.

We never got AdMob working with their WebAPI model on XNA in V1 of AdRotator. The API at that time wasn't good and not compatible. The XNA version only supports (AdDuplex, Inneractive, Mobfox and Smaato)

With XNA on Windows Phone you could still use their XAML plugin. But I've not tested it working on Windows Phone 8 (which is the only version they support now)

For more modern development we recommend using the V2 solutions with Windows 8 / Windows Phone projects and using Monogame in the backend to run the game.