Oct 13, 2012 at 9:16 AM
Edited Oct 13, 2012 at 6:25 PM
I've just implemented the adrotator to my XNA game. But some, not all, ads transitions (from bottom defined position) to the middle of the screen (protrait mode).
Is this a feature? How do I turn this off? And does this also apply to the silverlight also?
This might possible be a bug. I've added my ad at the bottom like so:
AdRotatorXNAComponent.Current.AdPosition = new Vector2(0, 720); AdRotatorXNAComponent.Current.SlidingAdDirection = SlideDirection.Bottom;
But in my app, and not always it seems to think SlideDirection is Top, sliding the ad from 720 to about mid screen (guessing by the looks).
I've changed the SlideDirection to Left and I can't say I have these problems now (guessing it slides the ad far out on the left side, as inteded).